Unity3D – In-game Tile Editor Framework

I took some time today and wrote a small bare bones framework that will allow you to create tilemaps in game, save them, and load them later. This is very very basic and not fully featured, but it should be enough to get you started. It was a good learning exercise for me utilizing 2D arrays and keeping them consistent. You can find the code as well as a Unity package containing the project at the link below. Enjoy!