Daily Archives: June 5, 2014

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Unity3D – Calling Coroutines From Static Functions

While rebuilding my messaging system I needed a way to call coroutines from static functions. I have built a static coroutine singleton class that will allow you to do this, as well as have complete control over the coroutine firing ability. The code for this can be found here:

From there we can easily call coroutines from static functions simply by doing: