Friday Night Procedural PacMan

While other people my age are out with friends at the movies, at a restaurant eating extravagant 7 course meals, or hanging out with their kids, I sit at home programming. Building off the procedural maze pathfinding setup I built and with some inspiration from the 300 mechanics site, I have built a very minimal and basic prototype for a procedural generation pacman style game. The game has 2 modes, Multi-Screen and Single Screen. Collect all the pellets in the game and you win, get hit by a red Enemy and you lose. Simple. Remember this is procedural generation so the level will never be the same twice. Link to the prototype below:

WASD or Arrows to move