I decided to add my Weekend Platformer to Steam Greenlight Concepts to see if I could get some feedback. While the game is just a prototype with no real graphics, the mechanics are pretty solid and I fixed up some bugs from the original design. No Mac or Linux port yet, but that’s mainly due to my attention being focused elsewhere. If the project takes off at all I will do a Mac, Linux, and OUYA port.
Monthly Archives: March 2014
Just wanted to share some of the concept work my graphics designer sent me over the weekend. Player sprite was references from Starbound, might as well reference some of the best. I haven’t spoken much about this project to anyone as it’s quite personal and will, hopefully, be my real first venture into the commercial market for indie games. In the coming weeks I will open up a new section of the site dedicated to this project and will make progress reports as it unfolds. For now, enjoy the art:
While other people my age are out with friends at the movies, at a restaurant eating extravagant 7 course meals, or hanging out with their kids, I sit at home programming. Building off the procedural maze pathfinding setup I built and with some inspiration from the 300 mechanics site, I have built a very minimal and basic prototype for a procedural generation pacman style game. The game has 2 modes, Multi-Screen and Single Screen. Collect all the pellets in the game and you win, get hit by a red Enemy and you lose. Simple. Remember this is procedural generation so the level will never be the same twice. Link to the prototype below:
WASD or Arrows to move